Backstory: Thalwyn

From the Scrolls of the Church in Peakshadow...

I Bartleby, priest and scribe, write this tale with my own hand that you may know it is true and may trust the words herein. All of this took place before the dark times we know, when the Church was still young.

Dwarven Intrigue

The adventurers holed up in the safety of their purged Dwarf temple and used it as a base of operations for incursions against the orc tribes with great success. They found that they were able to launch assaults from their base and fall back to it in order to rest and find healing. As time went on, they realized that their bodies are able to mend at twice the normal rate so long as they are in the temple proper.

The Ruined Temple

Both resigned and consigned to traveling below ground, the characters found themselves in the midst of a great war between orc clans vying for ascendancy in the darkness. With great effort they made enmity of both clans and earned the lasting hatred of an Orc shaman.

Additionally, the characters restored an ancient Dwarven Arvanaith to its former glory. Even in the depths, the Paladin in their midst can feel the Protection from Evil that emanates from the chamber. The reverberations of this small act may very well echo in eternity.

Quote of the Day: “Don’t worry, I am very dexterioustable.”

Zaggro's Lair

After absconding with some of the golden hair, as well as the crystal sphere of the submerged elven statue, the party made for the Prefect’s Hat, were dropped off, and then contracted with the ship’s captain to be picked up again in two weeks time.

Three Northruners and a Map

Finding themselves in Haven, four of the characters witnessed an apparent falling out between three Northruners. Two were killed by their fellows and the third was slain by Lamborg the Paladin who sought to end the hostilities and impose some sense of law in the lawlessness. The source of the trouble was a piece of sailcloth upon which had been drawn a map and on which the barbarians had written a “shopping list” of items.

The Trouble with Magisters

The Adventurers were recreating in the Soapy Mug when they were approached by a thin, balding man named Clemis. He asked them about their loyalties on the question of Succession and then introduced himself as the Magister of Waldron. His fear is that the magister of Fieldstone has at last perfected the ancient eastern secret of black sand. He hires the adventurers to steal a sample of the sand and to get a copy of the recipe, if possible. For doing so, he will pay 100 cr and 400 cr more upon completion.