Bloodsucking Financiers

While Lita returns from her ancestral home and manages to insult the Lord Mayor of Bolden, (getting herself thrown in the cage for good measure) most of the Lonely Street Irregulars find themselves in Brambleton and it’s environs. Beleg and Shecky fight a zombie outside of town and then Shecky takes ill with the stomach flu and sits out. The rest of the Irregulars meet in and around the Cracked Mug where they run across Perkin and find that his last name is Koslowe. He is a well-known financier and money changer.

The Lies of Lundinium

While two of their number were in Brambleton (and a third was lost along the way) the rest of
The Lonely Street Irregulars found themselves waiting on intelligences and dispatches from two unlikely sources in Bolden: the Guild and the Church. The wait was four weeks, during which time the party acquainted themselves with Gawayne Newton, a bard from regions unknown. The ranger Mourning Elk, not one to stay long in cities, made a name for himself among the local farmers, both for his generosity and his protection from a trio of rogue bears that had been preying upon their flocks.

Guild Entanglements

While it is not impossible to be a rogue in the Eight Kingdoms without Guild sponsorship, it is quite difficult. This fact did not escape Thalwyn who sought out the sponsorship for training, nor did it escape the notice of the Halfling Sheckleford, who joined merely to avoid unnecessary harrassment.

The Assassins Trail

In Bolden the party was approached by a mysterious figure named Thalwyn. He offered to hire the party to help him seek a dark elf assassin called Nivin. Nivin was alleged to be responsible for the death of a very important person connected to the Church — some rumors indicate that it might be the Patriarch himself. This assassin is to be brought, “bruised but not broken” to Bolden to answer for his crimes. The party consented to help Thalwyn and set out for Brambleton – the assassin’s supposed base of operations.

Me Tell about da Big Party by Josif

Me an’ Thalwee da ulf come back from we latest fights when we Uncle Bups asks we to lean on da bean in da whole ’nother town. If we is do dis, we is paid 12 hunert crowns. Da bean is name Perkin. Da problem is da bean is right close to dat 'nother town’s Arch.

The Lure of Lundinium

While holding over in Bolden, the party heard that the nearby town of Lundinium was beset by a terrible curse. Travelers from there can only relate that they believe it to be related to goblins. Having recently buttered their bread with goblin hordes, the players set out to see what they might do for the townspeople in peril.

A Narrow Escape

Lost in the dark and unable to find an exit, the adventurers faced the daunting task of fighting their way out of goblin infested catacombs and perhaps eventually facing the Three Horde Chieftains— enigmatic figures who seem to rule the various tribes. While surveying the damage to their last opponents, however, they discovered what remains of a cookfire and followed the smoke stained path up the chimney.

Backstory: Thalwyn

From the Scrolls of the Church in Peakshadow...

I Bartleby, priest and scribe, write this tale with my own hand that you may know it is true and may trust the words herein. All of this took place before the dark times we know, when the Church was still young.

Dwarven Intrigue

The adventurers holed up in the safety of their purged Dwarf temple and used it as a base of operations for incursions against the orc tribes with great success. They found that they were able to launch assaults from their base and fall back to it in order to rest and find healing. As time went on, they realized that their bodies are able to mend at twice the normal rate so long as they are in the temple proper.

The Ruined Temple

Both resigned and consigned to traveling below ground, the characters found themselves in the midst of a great war between orc clans vying for ascendancy in the darkness. With great effort they made enmity of both clans and earned the lasting hatred of an Orc shaman.

Additionally, the characters restored an ancient Dwarven Arvanaith to its former glory. Even in the depths, the Paladin in their midst can feel the Protection from Evil that emanates from the chamber. The reverberations of this small act may very well echo in eternity.

Quote of the Day: “Don’t worry, I am very dexterioustable.”

Zaggro's Lair

After absconding with some of the golden hair, as well as the crystal sphere of the submerged elven statue, the party made for the Prefect’s Hat, were dropped off, and then contracted with the ship’s captain to be picked up again in two weeks time.

Three Northruners and a Map

Finding themselves in Haven, four of the characters witnessed an apparent falling out between three Northruners. Two were killed by their fellows and the third was slain by Lamborg the Paladin who sought to end the hostilities and impose some sense of law in the lawlessness. The source of the trouble was a piece of sailcloth upon which had been drawn a map and on which the barbarians had written a “shopping list” of items.

The Trouble with Magisters

The Adventurers were recreating in the Soapy Mug when they were approached by a thin, balding man named Clemis. He asked them about their loyalties on the question of Succession and then introduced himself as the Magister of Waldron. His fear is that the magister of Fieldstone has at last perfected the ancient eastern secret of black sand. He hires the adventurers to steal a sample of the sand and to get a copy of the recipe, if possible. For doing so, he will pay 100 cr and 400 cr more upon completion.