A Letter of Greeting to the New Lord of Sewendia

A Letter of Greeting to Choon Yi, sometimes called Snow, Baron of Sewendia in Rath;

from his lordship Haldemar Grymbalde, Baron of Jasmia in Menea, Lord Exemplar of the Knights of Daleria, Guardian of the Ebon Citadel and bearer of the Frostworn Blade.

My lord, I have the honor of writing you on the occasion of your investiture to the Baron of Sewendia. I fear that your recent honors will come to naught and that the good folk of that province will soon be looking for a new baron to lead them in the eyes of God and man.

Make haste to meet me and bring your pitiful band of assassins with you. Justice awaits those who spill the blood of noblemen with impunity, and I mean to have justice. You will not find me so easy to take as my peers. Leopold was a heavy blow, I admit -- he was as a son to me and like you, newly minted. As for the others, they will be replaced when your heads are on a pike.

May you find mercy in the hereafter, for you will find none here.

A Grandfather's Plea part 1

After the defeat of the undead gnome, Snow sought audience with King Larcus of Rath while the rest of the party went to the king's magister (who is none other than the Primus of the College of Melf) to seek the restoration of their companion. That companion, and others, had been made a goldfish by the magic pool. 

Magister Antonius had the party assemble and wait for him well outside of the city as there were several goldfish to see restored. While they were waiting for the wizard's arrival, a well-dressed man wearing the sigil of a noble house approached the party and asked them to rescue his daughter from the clutches of the Bridlerns. He advised that he had no coin to pay them, but promised a favor and the favor of a nobleman is good to have. 

So, as Antonius worked his magic, Fenris and Aaron made all due haste for the Barony of Bridlern, accompanied by the aged nobleman. The trip was three days of rushed travel and culminated at the Horned Keep of Bridlern. Along the way, Fenris and Aaron learned that their employer was none other than Van Draken, a nobleman who had been a tournament knight of some renown well into his elder years. The missing maiden was Alyssa Draken and he said she could be identified by her distinctive red hair. 

As they had made haste on their journey, Van said he was too tired to enter the town. He wanted to rest his weary bones on the green outside of Briddleton, which the lord's keep overlooked. Fenris and Aaron reconnoitered the town and sought what information they could on the noble family. 

They discovered that the young heir of Bridlern was the scourge of Briddleton's young women, indeed all the lower bred women of the entire province. Investigation by the adventurers determined that Alyssa had likely been kidnapped and violated.

Meanwhile, Antonius the Wizard had restored several of the goldfish to their true selves, including Tathlan, who experienced a mental breakdown from the process. He was restored to the size and shape of his former self, but could not help thinking that he was a goldfish still -- and one out of water.  As he flopped on the ground and blew out his cheeks, his companions restrained him. They were only able to calm his frazzled nerves by pouring water on him and speaking gentle words. The Magister could only nod thoughtfully and admit, "Sometimes that happens." He warned them, that for the rest of his life, Tathlan was in danger of having such attacks. In times of great stress, or after having suffered wounds, he would be prone to such fits. The only hope to calm him would be the presence of water and the assurance of his friends.

Having restored their companion, the party then went out after Fenris and Aaron and after riding through two days and a night caught up to them in the town of Briddleton.


The Sleeping Evil Defeated

 Inside the Bawdy Rose was a apparently-mute man by himself. The bartender and the scantily clad songstress were hiding; all other customers had fled the scene. While the party was looking for a gnome, they were well-acquainted with magic that changed appearance and did not feel fooled by the tall human with bushy hair.

Suddenly, an attack!

The Sleeping Evil Confronted (from another angle)

Leaving the court of King Larcus, the three adventurers (Snow, Knu and Titanus) came across some of the city watchmen carrying a spasming body. The unfortunate appeared to be wracked with laughter, and just as he was brought abreast of them, expired. 

The watchmen dropped the body unceremoniously and advised that this was the twelfth person they had known to die this way. They say that they were ordered to bring the next person they could find suffering to the magister for examination. Just then, they were joined by Magister Antonius.

Antonius bent over the body with a strange glass disc in his hand. When he had made a full examination of the deceased he bid the body be turned over and examined it again. Next, he checked every orifice.

"This is no disease," Antonius declared. "I believe it to be more akin to a curse. Something thoroughly evil has unleashed it upon the innocents of Rath."

When the party inquired where something like that might be hiding, Antonius speculated that it might be born of the Labyrinth of Abu Adon. The watchmen said that the deceased man was carried from Preston Street. He was a retired adventurer who had earned his knighthood on the field of battle and lost it gambling in the slums of Rath. A degenerate to be sure, but he was a stout man and survivor of many battles. Laughter should not have brought him low.

The party proceeded to Preston Street and found themselves outside of the Bawdy Rose where a commotion was heard inside.

The Investiture of Snow


The court of King Larcus Gregoras of Rath boasts several nobles: dukes, counts and barons alike. In addition, there are baronets without number, dozens of gentlemen and gentlewoman, to say nothing of the house knights, men-at-arms and free lances that are in great supply. The King also has his cabinet arrayed on his right, along with his ministers and the men who serve his lands and estate. On the left side wall are entertainments waiting to be called: a poet, several minstrels, his jesters, and the King's own bard. Arrayed before him are the courtiers, diplomats, claimants and hangers-on who all wish to be see or heard. Also in attendance are Patriach Newson of the Church of Westrun in Rath and Magister Antonius of the College of Melf.

On the docket today are matters which are dispensed with swiftly.

The Sleeping Evil Confronted

By applying the combined curative faculties of the Paladin, the Cleric and the Monk; the party managed to save Sir Apollo from certain death. Resigned to leaving their friend Tathlan in the pool for the time being, they retired to Rath to plan their next move. After ascending the crypt stairs, the party clambered from the grave and made their way toward the Inn of the Hammer and Nail. But as they neared their destination, the party heard laughter that sent a chill up their spines.

The Sleeping Evil Awakened

 


After forty minutes of excavation at the bottom of the grave, the party unearthed a narrow passage that lead laterally from it. A faint emanation of magic was detected by the wizard, so the party pushed into the subterranean darkness aided by dweomer of light.

An Ambuscade in Rath

Rath is the capital city of the Kingdom of the same name. The party arrived there to resolve the claim of Hakon of Sewendia who wanted to be recognized as the regent of that province. With that in mind, the party split to find lodging and to press toward the city's center, hoping for an audience at court of King Larcus.

Sewendia and the Cave of Peril

The town of Sewenton lays along the Grendy River and just south of the Green Wood. There are nearly 500 people who live in shadow of Kingfall Manor, including Bradley the elder, Stroh the Brewer, Will the Tanner, Gallegos the Butcher, Shepherd Grover the town Priest and Lenara the Witch.

The Knights of Daleria Part 7: The Crypt of the Demon Lord

 


The Knights of Daleria Part 6: The Black Hasard

The Hasards are a noble line that goes back twenty generations or more, to the very founding of the Eight Kingdoms. A petty noble, second-cousin to the head of the house, Billings Hasard is known as the Black Hasard. It is his dismal sigil which the party discovers in the recovered papers of the late Baron Leopold.

The Knights of Daleria Part 5: The Temple on the Edge of All Morrows

With Lord Notfelde's goblin host defeated, only a skeleton crew remained behind to defend his manor. The party approached his enclave from three directions. After infiltrating and putting to flight the 25 humans guarding Notfelde's Manor (and making allies of one of them), the party entered into the basement complex beneath his keep. There, the party found a strange room with a pedestal in its center. Atop of the pedestal was a shimmering blue light. The Hedge Wizard Talanth tells the party that he thinks it is a dimensional portal. The first three, and eventually the rest of the party step through the portal and find themselves on the other side.

The Knights of Daleria Part 4: Swan's Nest of Notfelde

 After seeing to the revivification of Apollo and the repatriation of his sword, armor and shield from the lying Baron Notfelde; the party's early morning was interrupted by the arrival of two people. One was a priest, Fr. Kapon, newly sent from the Prefect of Rath to be the Shepherd of the Church of Beredall; and the other was Deathstroke, a half-orc knight of some reknown. 

Briefly: In Beredia and Beredall a House-breaker Haunts

 from his lordship's faithful factor,

Creaf Bloodshone

to all the citizens and serfs of Beredia

including the merchants, tradesmen and yeomen of Beredall.

Be it known by you that a house-breaker haunts the good homes of honest men and steals away by night the greatest of their most precious and prized possessions.

Be it also known, that his lordship, 

Baron Nils Notfelde of the House Notfelde-in-Rath 

will handsomely reward those who capture said house-breaker and bring him to taste the baron's justice.

Be it likewise known that any who aid in this endeavor will gain the friendship of the baron in perpetuity and that whosoever opposes will earn lasting enmity.

Along with the enormity of his good graces, his lordship will likewise reward all who deserve it, with the kingly sum of, 

2000 gold crowns, in cash or writs.

The Knights of Daleria Part 3: The Duel

After many days of felling trees and building a place for the contest, the day of the duel is upon them all. Fenris and a new acquiantance, Erik the Ranger, accompany the paladin, Sir Apollo to the tournament field of Baron Notfelde. The rest of the party remains behind at the Church of Beredall.

The Knights of Daleria Part 2: Lord Notfelde

The Patriarch of the Church of Westrun is rescued from the clutches of the evil Lord Leopold. And he informs the party that he has completed his penitential walkabout of the Eight Kingdoms. He has concluded that a dark evil stalks the land and has infected even the houses of the holy.

The Knights of Daleria Part 1: The Lordly Sir Leopold

 The Patriarch has not returned. Father Patrick and the Cardinal Prefects are concerned. His last destination was to go beguile Lord Leopold, a Paladin of reknown from retirement, but the Patriarch did not return. Now the Cardinal Prefects would like the party to find out what became of him.

The Talisman of Pure Good: Part 4 - The goddess unmasked

The Talisman of Pure Good: Part 3 - More Undead

The Talisman of Pure Good: Part 2

 NPCs are hired to augment the party. A charter is drawn.